World of Warcraft: Cataclysm will bring with it several changes to class talents and abilities. Here you will get a glimpse into some of the changes we have in store for the warrior. The information you're about to read is not complete, and is only meant to act as a preview for some of the exciting new things to come.
New Warrior Abilities
Inner Rage (Level 81): Whenever the character reaches a full 100 Rage, he or she will gain a buff that causes attacks to consume 50% more Rage and do 15% more damage for a short amount of time. This is a passive ability so it won't need to be activated by the player. The goal for this ability is to provide a benefit for hitting max Rage instead of it feeling like a penalty. However, we also don't want warriors to feel like they're supposed to pool Rage and do nothing until they hit 100, so we'll be closely monitoring how this plays out during the beta testing, and making adjustments as needed.
Gushing Wound (Level 83): This ability will apply a bleed effect to the target. If the target moves, the bleed gains an extra stack and refreshes its duration, up to a maximum of three stacks. The ability is currently planned to have no cooldown, cost 10 Rage, and have a 9-second duration. Gushing Wound is designed to be weaker than Rend with one stack, but better with three stacks, which will be reached when fighting a moving target.
Heroic Leap (Level 85): This ability makes the character leap at their target and apply the Thunder Clap ability to all enemies in the area when they land. Heroic Leap will be usable in Battle Stance and shares a cooldown with Charge, but the Juggernaut and Warbringer talents will allow Heroic Leap to be used in any stance and possibly while in combat. The cooldown for this ability might be longer than the Charge ability, but it will also apply a stun effect so you can make sure the target will still be there when you land.
Changes to Abilities and Mechanics
In addition to learning new abilities, you'll see changes to other abilities and mechanics with which you're already familiar. This list and the summary of talent changes below it are by no means comprehensive, but they should give you a good sense of what we intend for each spec.
As I'm sure some of you know I play a Rogue. That being the case, the thing that obviously jumped out at me here was the addition of Gushing Wound. What has ostensibly been added as a way for Warriors to do additional damage on moving Bosses (yeah right!) is going to be the bane of anyone that tries to run from a Warrior, and a total nightmare for anyone trying to re-stealth on one.
I think too many of the Devs have been playing DOTA on their spare time and stumbled across Blood Seeker's Rupture ability that punishes players that try to run from him. Very powerful addition to the class if it does a lot of damage, very annoying anti-stealther tool even if it doesn't.
Heroic Leap is back! This ability didn't make the cut from WoTLK beta to release, but it seems they're giving it another try. It will be sharing a timer with charge, so presumably it won't imbalance PvP combat too much, as Arms Warriors can use charge in-combat already. The distance closer plus thunderclap is a cool gimmick, but we'll have to see how this affects Warrior playstyles (and what nightmarish pathing bugs it will inevitably suffer from!)
"The new Arms talent called Disarming Nature will make successful disarms cause the target to cower in fear for 5/10 seconds." One wonders where this idea came from. This has the potential to be a massively strong buff to Arms PvP, an already powerful spec. Cower effects are those similar to what happens to the primary target of Intimidating shout. The target is feared but stands still rather than running around.
The rage normalization fix will be in addition to the rest of these changes, and paired with the new abilities and some quality of life buffs to the class, Warriors are looking good!